Chaos Crew Flint started in 2017 as friends rolling dice. Homebrew campaigns. Wild stories. The kind of sessions where a murder-hobo derails the plot and somehow makes it better.
After years of bending other systems to fit the stories they wanted to tell, they stopped borrowing and started building. Resonance: The Cacophony is an original tabletop RPG where sound, harmony, and chaos aren't just themes — they're how the game works.
Resonance and cacophony aren't just flavor. Sound, harmony, and dissonance are woven into the fabric of the game's world and mechanics.
Designed by two co-lead storytellers who spent years running narratively-driven campaigns. The rules serve the story, never the other way around.
Every mechanic has been stress-tested by a self-proclaimed murder-hobo. If a rule can be broken, Cheryl already tried. What survived is what ships.
Resonance: The Cacophony is in beta. Sign up to be among the first playtesters and get early access to the core rulebook.